#include <bits/stdc++.h>
using namespace std;
using i8 = int8_t;
using i16 = int16_t;
using i32 = int32_t;
using i64 = int64_t;
using isize = ptrdiff_t;
using u8 = uint8_t;
using u16 = uint16_t;
using u32 = uint32_t;
using u64 = uint64_t;
using usize = size_t;
using f32 = float_t;
using f64 = double_t;
inline constexpr i32 Modulus = 1e9 + 7;
int main(void)
{
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
cout.tie(nullptr);
u16 n;
cin >> n;
u16 allDisksMask = (1 << n) - 1;
cout << allDisksMask << '\n';
u16 move = 0;
u16 state[3] = {allDisksMask, 0, 0};
while (state[2] != allDisksMask)
{
u16 nextMove = move ^ (move + 1);
move += 1;
u16 disk = 0;
for (u16 bit = 0; bit < n; bit += 1)
{
u16 mask = 1 << (n - bit - 1);
if ((nextMove & mask) == mask)
{
disk = n - bit;
break;
}
}
u16 diskMask = 1 << (disk - 1);
u16 lowerMask = diskMask - 1;
usize from = 3;
for (usize index = 0; index < 3; index += 1)
{
if ((state[index] & diskMask) == diskMask)
{
from = index;
}
}
usize to = 3;
for (usize offset = 1; offset < 3; offset += 1)
{
usize index = (from + offset) % 3;
if ((state[index] & lowerMask) == 0)
{
to = index;
if ((n & 1) == 0)
break;
}
}
state[from] ^= diskMask;
state[to] ^= diskMask;
cout << (from + 1) << ' ' << (to + 1) << '\n';
}
return 0;
}